The BitRaider technology is a licensed software tool set that gives publishers and portals the ability to allow customers to use their software with only a small fraction of it being delivered to start. They can do this without modifying the original game.
No. BitRaider only licenses the software technology. It does not provide the servers, or CDN services to actually deliver the data to the end consumer.
Like any tool set, this depends on the network provider and implementation by the publisher or developer.
This really depends on the decisions made by the licensing company. There are many routes that can be taken as to which components are used and which components are not.
Drop us a line, we are all about helping the community grow in any way we can. BitRaider was built from the ground up with this in mind.
The primary support avenue is always with the company that licenses the technology. That said we will be opening up an area for people to help us cover all the edge cases they have seen. Its a big world out there, and no 2 PCs are alike. Almost every delivery system ever written has had to deal with the differences in networks and systems, unfortunately no one is immune to it.
We actually do regular updates, however these are not published to the open community. We are looking at ways to keep people more informed, and help close the feedback loop.
Once we get our community section up and running, we would love to hear back from you. We are a stable, steady growth company, and we want to make sure we are always making continual progress.
No. It was designed to completely unload itself (driver and all). We hate things that clog up our computers when we're not using them.
The BitRaider software goes into bypass mode, and simply launches the title itself.
The BitRaider tech currently supports Windows XP SP2 and up, Windows Vista, Windows 7 and Windows 8, both 32 and 64 bit versions. We do not currently support Mac, Linux or Android. But it doesn't mean we love them any less, it just takes time.
No, you are only asked once. It was designed from the ground up to be UAC compliant. For parents and users that have standard accounts, this means you do not have to type in a password every time your child wants to play a game.
No. We do not produce any form of identifiable information, and even if we were forced, we still wouldn't be able to.
C++ and Assembly for the User mode side, C for the Kernel side. All communication is HTTP (Port 80). There are no specialized back end servers. It runs purely from Content Delivery Networks (CDN) and web servers.