We profile your game to determine the necessary amount of the game a player needs to get started.
We break up large files into the actual game assets that are stored on the cloud so that we can optimally stream the game as you play.
Our technology dynamically predicts – about 20x a second – where a player will be playing and streams ahead the game assets they’ll need.
Invisible to the game, we respond to all I/O requests and fulfill them off the drive or, if needed, off the cloud.
Your Game Play is Always the Top Priority
Your game has top performance priority while we stream data ahead.
To further keep your game performing optimally, we constantly shape the bandwidth and disc I/O.
Installs Your Game on the Fly
No separate installation or patch process required.
There is a 1-to-1 ration of space needed on the drive and the actual game footprint created.
All game dependencies are installed automatically after the initial starting portion of the game is downloaded.
We handle all dependencies, DirectX (game version specific), runtime libraries, fraud protection and DRM. And, we are a licensed nVIDIA partner so we can install PhysX if needed.
Fault Tolerant
The technology is engineered to ensure that only the right data is delivered to the game – making it much more difficult to modify the intended player experience.
If there is ever a point in which data has not been streamed ahead and the player must wait for streaming, a UI automatically appears in the game informing the player of the delay.
Patches While You Play
We always bring players the latest version of the game at install.
Players stay current to the game without losing precious play time.
Tools for Publisher
Patching tools to retain operational independence.
Disc I/O analysis tools to allow developers to improve performance if desired.
Benefits to Players
Players can get in, get playing and eliminate long waits for patching in the future.
Benefits to Publishers
Open broader new audiences and markets with shorter download times.
Greatly increase the number of new customers per marketing dollars.
Greatly reduce the abandonment rate from a number of vectors.
Reduce large amounts of redundant data needed to patch in most current game operations.
Improve the new player experience.
Improve retention by not having large waits for patching, and on F2P, allow for more playing and buying of in-game items.
We open new marketing opportunities by allowing you to distribute any fraction of the game on CD, DVD or flash drive for promotions.